have to give the same treatment I gave father to Nemo. But you know, it's, you know, it's not like starting over or anything, but I have to imbue that character with something. So now what I can do is just go back into the thumbnails look, here's ghost of Nemo, ghost of Nemo. I have, like, father doing all this acting to this lump. So, now maybe what I could do is just use these same drawings. It'll be good, this shot'll be a lot better. I had done all this stuff, too, where the fin is, like, the symbol of the movie. His accepting of his son is also the letting go of the past or the loss, the trauma. And what is it... What is it to take someone's hand? Not only is it an opportunity just to physically, like touch and connect with his son, it also marks the new relationship. I'm so sorry, Nemo. - Hey, guess what. - What? Sea turtles... I met one. And he was 150 years old. Hundred and fifty? Yep. 'Cause Sandy Plankton said they only live to be 100. Sandy Plankton? Do you think I would cross the entire ocean and not know as much as Sandy Plankton? He was 150, not 100! Who is this Sandy Plankton who knows everything? In 2003, Finding Nemo surpassed Pixar's own previous marks, making it the new highest grossing animated film in history. And director Andrew Stanton won the Oscar for best animated feature. But the enormous success of Finding Nemo meant that expectations were now even higher, as Brad Bird, the first outside director, was invited in to direct a feature. Well, here I am, pulling into Pixar, first time, into Pixar... Yeah. Brad was an old classmate of John Lasseter's from CalArts. He had made the critically acclaimed 2- D hand animated film, The Iron Giant. Brad and I stayed in touch, and he pitched us on an idea called The Incredibles, and it's a family of superheroes, and originally he was thinking of it being cell-animated, but he thought it could work in 3-D computer animation. I fell in love with it right away, but the thing I loved about it the most was this story of this family. It's got so much heart to it. I've just been given my card key. Now I can get into all the secret chambers of Pixar. This is where A Bug's Life was actually filmed, on location, right here. Good to see you. Any company that had four hits in a row would not be open to changing anything. This place was the exact opposite. They were saying, "'Look, we've had four hits in a row. "We are in danger of repeating ourselves, "or of getting too satisfied and we need to shake this place up. " Keep it moving. Keep it, Kate, nice to see you. Keep it moving. I'm here to tell you, you guys are kind of in your wood-fired pizza mode and, a lot of you are, "Yeah, I work at the place where we make hit after hit. " But, you know, I'm telling you, I've been out in that real world as some of you also have been, and you who have been out there know what I'm talking about. This is an anomaly, this place is, A, really freakishly alone in this hit-after-hit aspect, and, two, you know, these kind of projects don't happen that often. Grab this opportunity and run with it. You know, film is forever, you know, pain is temporary. Once we brought Brad into Pixar, we all were learning again. And he has brought in his clese colleborators on Iron Giant, and they are amazing. The 2-D people that I brought up wrestled with the box, you know, just trying to figure out how to make the computer do what you want it to do. The computer exists in two worlds, it's either the most brilliant thing you've ever seen, or it's completely mad. The 2-D animators took the traditional storyboarding process into the third dimension, providing dynamic new ways to visualize storytelling. If you named the 10 most difficult things to do in animation, we had them all, and large amounts of them all, humans... Police officers! Hair, fabric. Hair and fabric under
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