sensitive, smart, really great director, and he owns this movie. He completely owns this movie. The historic success of Monsters, Inc., the highest-grossing animated film released to its date, now placed added stress on the next director in line, Andrew Stanton. So, the pressure. It's begun? $62,577,067. There's no reason, Andrew, to be feeling any more pressure. I'm fine! I'm fine! I remember in '92, when my son was just born, going to Marine World, and they had this shark exhibit, where you kind of walk through a tunnel and they swim over you. It was like a glass tunnel. You could get up really close, see underwater and lose all your peripheral vision of anybody around you in the man-made world. And I remember thinking then, you know, this is 10 years ago, "We could make this world. " CG would be perfect for this world, you could capture it so well. Oh, let's name the species the species, the species Let's name the species that live in the sea Whoa! There's porifera... Without meaning to, I sort of made this epic journey that takes you all over the ocean. That meant every set piece had to be different. The look of being underwater is actually quite simple from a technical standpoint. It was just really tough to dial all the different ingredients just right. You know, I think if I had known that's what I was gonna be signing up for, and everybody else, I don't think anybody would've done it. Big. FINDING NEMO Seeing his son kidnapped before his eyes, the overprotective father, Marlin, travels across the vast ocean to find his son, Nemo. And along the way, learns to become a better father. So, these two little fish have been searching the ocean for days on the East Australian Current... ...which means that he may be on his way here right now. That should put them in Sydney Harbor... ...in a matter of days! I mean, it sounds like this guy's gonna stop at nothing till... ...until he finds his son. I sure hope he makes it. That's one dedicated father, if you ask me. The challenge on Nemo is the same challenge that we had on the first Toy Story, which is making a good movie. It really comes down to that. I mean, each film has its own technical hurdles that we have to overcome. But we spend the first two-and-a-half years making these films doing nothing but working out the stories. Mine! Mine! Mine! Mine! Mine! Mine! Mine! Mine! Mine! Mine! Would you just shut up! You're rats with wings! This bloke's been looking for his boy, Nemo. - Nemo? - He was taken off the reef - by divers and this... - There, take it! You happy? Mine! Mine! Mine! Mine! Mine! Every morning we get together in the screening room with the directors and all the other animators and we all show our shots in various stages of completion. Everybody is entitled to their opinion and to say it out loud. So it's a very healthy, and sometimes intimidating, forum. Doug is next. Hey, guess what. - What? - Sea turtles... I met one, and he was 150 years old. You know, Nemo should be looking at his dad at the beginning of the shot. All the time? Yeah. He looks like he's dead. - He looks like he's given up. - Okay. I think he's, anyway, he looked at his dad, and then looked at his fin, and he should be, like, looking at him for acknowledgement the whole time. - Okay. - Like they touch the fin and they stay looking at each other and... - Okay. - I think that's missing. All right. 'Cause Sandy Plankton said they only live to be 100. Sandy Plankton? Do you think I would cross the entire ocean... I was, focusing primarily on the father and not on... Really not on Nemo. So I just kind of had Nemo default to this kind of eyes forward pose, not even thinking about, like, how it would read, except that hopefully you're looking at father, right? But Andrew read it, and he was totally right, that it looks completely indifferent. And, so now I
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