animation, to make the strongest possible statement that when people are in a theater they're gonna, "Wow, this is something special. "This is something that really affected me. " Emily was just the same. She was my whole world. (WHEN SHE LOVED ME PLAYING) (SINGING) When somebody loved me... RANDY NEWMAN: I thought it was a very brave thing for them to do, to think that five-year-olds would sit still for three minutes of montage and a ballad and something, you know, very sad, really. (SINGING) And when she was sad I was there to dry her tears And when she was happy So was I When she loved me Tim Allen and I actually saw the movie together at the same time when it was all done, and we had an understanding of what everything goes on. But then when Jessie's song came up, we were just 40-year-old men crying our eyes out over this abandoned cowgirl doll. (SINGING) Every hour we spent together lives within my heart When she loved me LASSETER: At that moment you know that no one's thinking "Well, this is just a cartoon. "It's just a bunch of pencil drawings on paper, "or this is a bunch of just computer data. " You know. No. These characters are alive and they're real. NARRATOR: Tot Story 2 made its debut in theaters on its scheduled release date, Thanksgiving Day, 1 999, joining that rare number of sequels judged to be as good as or better than the original. LASSETER: That was probably the greatest sense of accomplishment I'd ever had, and I think the studio's ever had, in their life. JOBS: Everybody was so dedicated to it and loved Tot Story and those characters so much, and loved the new movie so much, that we killed ourselves to make it. And it, you know, it took some people a year to recover. It was tough. It was too tough. Toy Sfory 2 was the pivotal moment in this company. It's when we actually defined who we were. From that we learned the important thing is not the idea, the important thing is the people. It's how they work together, who they are, that matters more than anything else. JOBS: Our business depends upon collaboration, and it depends upon unplanned collaboration. And so we were just too spread out, and the groups were, you know, developing their own styles. We were growing into several divisions, instead of one company, and so the goal was pure and simple. We want to put everybody under one roof, and we want to encourage unplanned collaborations. NARRATOR: With Pixar's facilities bursting at the seams, Steve set his sights on 20 acres in Emeryville, California, where he envisioned a state-of-the-art animation facility, a home for the best artists and scientists to create and play under one roof. LASSETER: Welcome, ladies and gentlemen, to the first annual Pixar International Air Show! LASSETER: The building itself has helped so much, because Pixar is its people. And we maintain the same philosophy of "an office is an empty canvas," and it's so fun. One of the things that we wanted to do with this studio is to grow it so that we could be eventually releasing one movie every year. So that means we have to have a bunch of overlapping productions. And so that gave the opportunity to where, some of my close colleagues, give them a chance to direct their own films. The second animator, after me, who was ever hired at Pixar was Andrew Stanton. And then Pete Docter was soon after that. And I knew right away that these guys are good enough to make their own films. NARRATOR: John chose Pete Docter to direct the next foature film at Pixar, a decision that did not come without doubts. SCHUMACHER: I was not convinced that he could hold up this weight without John. He hadn't done it before. He hadn't been an associate director before, he hadn't been the number two, he hadn't been a co-director before. It was really throwing him into the lion's den. DOCTER: My biggest challenge was that I
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