second film, we'd make it. The bigger fear was just, can you find that lightning in a bottle again? Can you make yourself as in love the second time around, and you realize you have to actually work now at making yourself as naive as you were in the first round without any effort. There's nothing worse than any artist facing their second big piece of work, right? 'Cause it's the point at which you find out whether everything that's been written about you is just hype, and you're yesterday's news, or whether you maybe really are the real deal. One of the things I learned is the tricks that worked on the last movie don't necessarily work on this movie. You know, you think, "Oh, we made Toy Sfory. "This is good. Oh, we know how. . . What we're doing now!" And then you start on a movie like Bug's Life, and you're back in kindergarten again. LASSETER: Research was literally done out in front of Pixar, in our own backyard. We ordered this tiny little video camera. We called it the bug-cam, and put it on the end of a stick. And we put little wheels from Lego on the bottom of it, and we were able to wheel it around and literally look at things from a half an inch above the ground. The one thing we noticed from this bug-cam was how translucent everything was. It was breathtaking. (INSECTS BUZZING) NARRATOR: For their second film with Disney, Pixar set out to prove themselves again, with a bigger story, scope and organic characters. Here I go. For the colony! And for oppressed ants everywhere! NARRATOR: A Bug's Life was the first computer-animated wide-screen movie. Oh. The city! I represent a colony of ants, and I'm looking for tough bugs. You know, mean bugs. The sort of bugs. . . A talent scout! My colony's in trouble! Grasshoppers are coming. We've been forced to prepare all this food ! -Dinner theater! -Food ! Please! Will you help us? This is it! This is Ant Island ! DOT: Flik! Over here! Flik! Flik! They seem to relish the idea, at Pixar, of doing something difficult and then seeing how to solve the problems in a creative and entertaining way. What did you do? It was an accident? ANDERSON: There's always something that we haven't invented yet. So, as a producer, you are trusting a lot of R&D to come through in the right time. And you're pushing a lot of things and you're gambling and you're looking at people's eyes and you're saying, "Can you do this for me?" LASSETER: It was just a giant story. Too many characters, too much going on and we were just drowning in this thing. ANDERSON: So the producer goes to John and says, "John, we technologically cannot do crowd shots "with more than 50 ants in them. "So can you design the movie around this limitation?" And he said, "I'm willing to accept that if that's all you can do, "but I think you guys can do better. " So he helped formulate this crowd team. He believed in them, he pushed them and at the end of the day, they were the heroes of the movie. You ants stay back! NARRATOR: Through new technological advancements, Pixar artists transformed 50 original crowd shots into 431 , and brought an epic of miniature proportions to the screen. Pixar broke through the second film syndrome and A Bug's Life became the highest-grossing animated film of 1 998. After directing two back-to-back films, John returned home from the international promotional tour, now ready for a much-needed break. I was exhausted. My family hadn't seen much of me and we were going to take the summer off. Coming down the home stretch of Bug's Life, we were all feeling stressed. And, you know, we had been sharing John a lot. As a family, you know, we needed some family time. NARRATOR: Meanwhile, a secondary production team at Pixar was making a direct-to-video sequel ofTot Story , the first project not supervised by John Lasseter. In February 1 998, Disney decided to release
------------------------------ Читайте также: - текст Как ни крути – проиграешь на английском - текст Токийские сумерки на английском - текст Зейрам на английском - текст Franz+Полина на английском - текст Мятеж на Баунти на английском |