were so flying by the seat of our pants. It was nuts. We would get all the stuff together and we would send it off to animation and let them animate it. We would then get it back into editorial and find that nothing was cutting together at all. It was so absolutely Stone Age, yet at the time we were, like, on the top of our mountain. We thought we were being so cool and no one was doing anything like what we were doing. REEVES: I think the biggest challenge in Tot Story was just dealing with the length of the film. Full of characters, full of sets, all sorts of stuff. And the story drove everything. Every frame of that story was in my head. Working with the art department, working with modeling, working with layout, working with the animators. I would talk about the story and tell them how it fit in the framework of that. CATMULL: And there's something about having the artists and the technical crew working together that is exciting. Even though we may do some things that don't always necessarily make the best sense, the mix is exciting. What did I tell you earlier? No one is getting replaced. Now, let's all be polite and give whatever it is up there a nice, big, Andy's room welcome! Woody was a pendulum swing from Woody being comfortable with his position to Woody being threatened by the arrival of Buzz Lightyear. (WOODY GULPS) TIM ALLEN: Lasseter called me and said, "Would you look at these sketches of this character? "We think you're the perfect guy for it. " And the only thing that sold me was his enthusiasm. And I said, "What a neat idea. " Had no idea visually what this would look like. He let me stretch it a little bit and really make it this really kind of a closed-head-injury type of guy. (BEEPS) Star Command, come in. Do you read me? Why don't they answer? (GASPS) My ship! Blast! This'll take weeks to repair! ALLEN: He's full of himself, but in a great way. I don't think of Buzz as really obnoxious. Obviously, 'cause I think he's the more popular of the toy. (LAUGHS) Buzz Lightyear Mission Log. The local sheriff and I seem to be at a huge refueling station of some sort. . . -HANKS (AS WOODY): You ! -According to my nava-computer. . . Shut up, you idiot! Sheriff, this is no time to panic! This is the perfect time to panic! I'm lost, Andy is gone, and they're gonna move from the house in two days. And it's all your fault! RANFT: John. WOMAN: Tom. I think the hard part for me and probably for a lot of others was that it was really hard to know, from those story sketches to the finished product, what it was gonna look like. Which is really scary stuff. I remember, even halfway through the movie, and we were seeing most of the first half, say, in fairly completed form in color, I was still thinking, "I don't get how this is gonna work at the ending," because there was this huge chase through the streets and the truck and all of that kind of thing. It was like they did that all in one day. (WHOOSHING) And suddenly, it was all in there, and I remember saying to my wife, "I get it. " BINOCULARS: Look, look, it's Woody and Buzz coming up fast! Woody! Some of the machines had to run 24/7 , three months straight. Any hiccup in there would've been disastrous, you know? And it was Band-Aids. That's the funny part. (SCREAMS) This is the part where we blow up! Not today! We were blown away with it, and we really felt strongly that the movie was gonna be a success. But even we didn't have a clue how much of a success it was gonna be. To infinity and beyond ! NARRATOR: Tot Story opened nationwide on Thanksgiving weekend in 1 995, and from a shoestring budget, went on to earn more than $350 million worldwide, and paved the path to an entirely new computer animation industry. Kids loved it, critics loved it, and people in the animation field were knocked out. DOCTER: I remember the reviews
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