love with it, it just blew everything else away. 'Cause here was a program in which there was art, science, programming, all together in one place, in a new field, and it was wide open. You could just go out and discover things and explore, you were right at the frontier. NARRATOR: Ed's computer-animated film of his own left hand was the first step in the development of creating curved surfaces, wrapping texture around those surfaces, and eliminating jagged edges. The footage debuted years later in the science-fiction film Futureworld, which became the first use of 3-D animation in a live-action film. Ed graduated with a PhD in a new technology ahead of its time. There was only one institution in the country willing to put millions of dollars into its further development. The word of any center of activity spread rapidly, and it quickly became known that the place was New York Tech. CATMULL: There the charter was "Let's make computer graphics usable in filmmaking. " That's exactly what I wanted to do. NARRATCR: Alex Schure, the president of New York Tech, hired Ed to spearhead the new computer graphics department to develop paint programs and other tools to create art and animation using the computer. Ed himself developed software called "Tween" that transformed hand-drawn animation into a digital medium. Artists could now draw and paint directly into the computer. We were creating a revolution and the older techniques were really gonna be passe. NARRATOR: These developments led Ed to the far-reaching goal of someday creating the first feature-length, computer-animated film. SCHURE: We were impacting the conventional industry and it was gonna be tremendous because of the applications that it would have. NARRATOR: The applications of Ed's developments led Stor Wars director, George Lucas, to see their potential in live-action filmmaking. LUCAS: After I did Stor Wars, I decided that I would begin to move into the world of computer animation. We had made this computer controlled, motion-control camera, but I really wanted to get to the next level. I had a lot of ideas that couldn't be conquered in the traditional film technology. NARRATOR: George Lucas brought Ed Catmull aboard to form a new computer division at Lucasfilm to invent digital production tools, including a new digital-editing system called EditDroid, a digital sound system, a laser scanner and a powerful graphics computer. Ed recruited the most talented team of computer scientists to create the futuristic tools for Lucas. ROB COOK: Everybody who did it got there in some really odd way. People came from architecture, from physics, from art, from computer science, from everywhere, and somehow ended up in this new area. At that time there was almost no graphics, it was a pretty small thing. And we were inventing the techniques we were using. We had no computers. My wife remembers those days because I came home at night, right? You know? I didn't have any computer to stay and hack on or anything like that, so I'd come home at regular hours and she woes the days when we started getting computers and I would get carried away. LUCAS: They really were kind of the outlaw outfit, the rebel group, and so that was kind of fun because, you know, we were doing all these things that nobody really understood the value of. COOK: There was a big breakthrough to start doing things that were more artistic. VoI Llbre, Loren Carpenter's film in 1 980, was a huge deal, and not just because it illustrated his academic technique, but it was a huge deal because it was a work of art. CARPENTER: I've always been interested in what's possible, and, what's beyond the boundary of what's known. When I came to Lucasfilm, these people were all very good, and it was refreshing and exhilarating. COOK: Even in those days, everybody's dream was to make a feature-length
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