first year. By December, 1993, John and his crew flew to Burbank to present their completed storyboards to Disney. Their approval would finally launch Pixar into production. But what was to come was a day they would never forget. Nothing of it was working. It wasn't funny, it wasn't emotional, it wasn't moving. Characters didn't quite work. Peter Schneider sent me this video, which was, like, two cassettes. It was so long. It was like two hours, and it went on and on and on and on and on and on and I was fast-forwarding through it and thinking, "Oh, my God. This'll never end. " Which led to this horrible, horrible day when things came to a crashing halt. That was our Black Friday. Black Monday, Black Tuesday... I forget what day of the week it was, but it was sure black. Hey, you wanna be Mr. Mashed Potato Head? You button your lip! Nobody's getting replaced! It resulted in the Woody character being one of the most repellent things you've ever seen on screen. I mean, you couldn't watch it. It was smart-alecky. It was like a brand of insult humor. It was kind of, like, negative. All right, that's enough! You're all acting like you've never seen a new toy before! Get a grip, okay? Jeffrey said, "Well, why is this so terrible?" I said, "Well, because it's not their movie anymore. "It's completely not the movie that John set out to make. " Disney forced us to shut production down. And they wanted us to lay people off, and we refused. We just said, "All right, screw it. What do we want to do? "What would be the funniest thing?" We were also very brutally honest with each other about what we thought. We worked day and night. And we just really went 100% with our gut. We knew it was sort of our last chance. We knew time was not on our side. It was so refreshing, 'cause we were making the movie we wanted to make. We'd just sit on our knees, right on the floor and draw with Sharpies on pads and pin it all up. And then, like, "Oh, this is great!" We'd get all excited. "This is great. " And re-boarded the whole thing. We did it much faster, much rougher than anybody ever thought we could. And we turned the reels around in two weeks or three weeks, something like that, unheard of amount of time. And we showed it to Disney, and they were all ready to completely shut production down and call it a day. And you know what? It was good. It was not great, but it was good. It showed the potential of what Toy Stery would be. And they said, "Okay. " Then we started production back up and went from there. The first scene animated was the army men sequence. It was an early glimpse of what was to come. Go, go. Go on without me! Just go! A good soldier never leaves a man behind! We were so flying by the seat of our pants. It was nuts. We would get all the stuff together and we would send it off to animation and let them animate it. We would then get it back into editorial and find that nothing was cutting together at all. It was so absolutely Stone Age, yet at the time we were, like, on the top of our mountain. We thought we were being so cool and no one was doing anything like what we were doing. I think the biggest challenge in Tot Story was just dealing with the length of the film. Full of characters, full of sets, all sorts of stuff. And the story drove everything. Every frame of that story was in my head. Working with the art department, working with modeling, working with layout, working with the animators. I would talk about the story and tell them how it fit in the framework of that. And there's something about having the artists and the technical crew working together that is exciting. Even though we may do some things that don't always necessarily make the best sense, the mix is exciting. What did I tell you earlier? No one is getting replaced. Now, let's all be polite and give whatever it is up there a
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