our young company. With the survival of Pixar at stake, John pitched the Disney Company a half-hour Christmas TV special based on their short film Tin Tot. All the while, Disney executives had been trying to lure John back to the studio to direct a feature. John is being asked this for a third time, to come down and be a director at Disney. Or he can stay up in Northern California with this company that's bordering on collapse, because they're losing money. He stays up here with this company bordering on collapse, right? John came up with the idea of doing this story from a toy's point of view, done in this 3-D plastic world, and the idea was sensational. And they'd gone from commercials to a short film being six minutes. They felt they could expand the system to a 30-minute movie. And we said, "Oh, forget about that. Make it a full-length feature. " From John's initial pitch, Disney offered the Pixar team the chance to finally fulfill their dream of creating the world's first computer-animated feature film. I remember Bonnie Arnold, the producer, and Ralph Guggenheim, the producer, came around and they said... We're making a movie. - Really? - Green light. We got green light? We got it. Just talked to Peter. It happened, and it was like, "'Oh, my God, we're actually gonna make this movie." And I was so excited. There was so much positive enthusiasm. It was great. - All right. - Is that all right? It was an attempt to take the spirit of John Lasseter and see if we could make a full-length motion picture with it. It was fantastic. There was no better partner to do it with than Disney. There was a lot we could learn from them, vast amounts we could learn from them. So it was the best thing that ever happened to the studio. You heard? None of us had done a movie ourselves before, and a large portion of us had never worked on a movie at all. Green light. Ignorance was bliss. We did not know what we didn't know. It's like the Mickey Rooney/Judy Garland things, "Hey, my uncle's got a barn! Let's put on a show!" - Unpack. Unpack. - You mean I can stay? We were onto something big if we could just hold it together and make it happen. We did not want to do a musical. We did not want to do a fairy tale. We did not want to do what Disney was, from Little Mermaid and Beauty and the Beast and all those films... They had their thing going and we wanted to be different. John set his sights on one particular actor for the voice of Woody. They said, "Look, we just wanna show you this thing, "'cause it's too hard to explain what it is. " Oh, no, no, no! You're eating the car! Don't eat the car! Not the car! Oh, you stupid dog! When I saw this loop, it was startling, actually. It was kind of, like, hypnotic. "Let's see it again. Can I see that again?" I think we must have watched it three or four times. It didn't look like animation. It looked like Plasticine come to life. I couldn't explain it even to friends what it was like. I just said, "Well, it's gonna be this whole new thing. "They've just invented something that is a brand new way of doing this. " Hi, pal. What you doing? I'm Tempest from Morph! Yeah, yeah, what's this button? Say, you weren't thinking of flying, were you? You know, Andy loves toys that can fly! Really? Well, then, to infinity and beyond! You know, Andy loves toys that he can find! There was this desire at Disney to make Tot Story edgy. Make it edgy. Make it, like, something for adults. Jeffrey Katzenberg, who at the time was chairman of the Disney Studios and had great interest in animation would always in a story meeting be pushing for what he called "edge. " Which really was code for snappy, adult, the edge of inappropriate, and not to feel too young. We were working our butts off and jumping through every hoop, addressing every note that was given to us... And that was the
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