ride it first. " I said "Trust me, you'll be safe. " We were in Palenque. Resources were virtually nonexistent. To compound that, Al did not make the second trip. I had to improvise with local effects men. Now for a counterweight... How do you stop Arnold Schwarzenegger coming down a hill? At 20 miles an hour? We took ten men and used them as a counterweight. We calculated the weight with a double so as he gets to the bottom, they just slowly lift a foot or two off the ground and gradually slow him. Yes, primitive, but sometimes the simplest, most basic way is the best. And the safest. We had hands-on control similar to the wirework being done today on pictures like Crouching Tiger and Iron Monkey. So we rehearsed it several times. Arnold watched and smiled. The double said "Man, this is the e-ticket. " Arnold said "This is fucking great! OK, Bax, but if anything happens... " Well, my fault: The double weighed about 20 pounds less than Arnold. So when Arnold went down that hill, and got to the last 25%/ of the track, I see the men going up, up, up, and they're now, like, six or seven feet off the ground. I've got stunt guys grabbing them and pulling them back down. The cart, nearing the end, was about to come up off the track. As the stuntmen pulled, the cart came back down. Arnold said "Craig... " I said "There was never a question, Arnold. " "We knew exactly what we were doing. " Editor Mark Helfrich on cutting effects sequences without finished opticals: That's an internal-pacing issue. I think editors have to go with their gut. There are so many films nowadays where you're cutting against nothing, against a blue screen, against a creature that will be added later. You just have to imagine what's going to be. When Poncho is shot in the head, I just kept cutting to a tree branch, but that pacing is the same that's in the movie now. Co-Supervising Sound Editor Richard L Anderson: The problem in all these sci-fi movies is the opticals or special effects always come in at the last minute. Of course, a lot of times we have to cut sound effects to them. And we're really down to the last moment because as late as they turn the optical over, we have to be later to add sound effects. Co-Supervising Sound Editor David Stone: My favourite thing was the shoulder gun. Remember how it moves independently when it aims at something? It reminded us of Peter Sellers with a rubber parrot on his shoulder, so we ended up calling it the "parrot gun". It had the most wonderful angry, science-fiction, sneering, spitting feel to it. When we first started seeing those opticals, McTiernan made a big point about how it was both organic and technological. (Anderson) When he has the helmet on, there's a constant sound, a kind of a whirring, buzzing sound, which is the technology part. The other part is his heartbeat. (Stone) John P and I spent an afternoon squashing sponges in glass jars with our fists, mushing 'em in different solutions, trying to make what we imagined this alien heart would be. We were trying to come up with what people would perceive as a heartbeat but would be unfamiliar in some way, whether it was rhythm or pitch or something. (Anderson) I think it had real heartbeats mixed in, broken into a weird rhythm. (Stone) Then P did some sweetening and altering so it didn't sound like John and Dave's hands in ajar squooshing sponges. A sweetener is another sound effect which you've crafted to work along with the original basic recording of an object to make it have the dramatic effect that you want. (Anderson) The musical equivalent would be if you were playing a piano and then said "I'm looking for a bird quality to go with it. Let's add a flute. " If the piano was the main thing, the flute would be a sweetener. (Stone) John P is also a visual artist.
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